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Showing posts with the label Week 8

Project Progress

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 Project Progress From Unsplash  My link to my game design document will be in the link below. I had a really bad time trying to get my old dundoc account to work but it would not let me make a new document so I just used a word doc which has all the things a normal document would have. https://tudublin-my.sharepoint.com/:w:/r/personal/b00132561_mytudublin_ie/_layouts/15/doc.aspx?sourcedoc=%7B44cf238a-9559-4f46-a355-b53b7c0922c1%7D&action=edit 

First Playable

First Playable 

Unity Tutorial 07

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 Unity Tutorial 07 {Image from my unity} The current week's tutorial exercise was truly amazing. In this exercise, I figured out how to make the centre of the screen the point of convergence and have the camera turn around the player. I likewise figured out how to move the stage and the player simultaneously. Something different that was new in this tutorial was the prologue to the new skip physical science material, this was significant in this activity since it decides how far the foe and the player get pushed when they crash into their unbending bodies. Something else we learned in this tutorial was the powerup repairman, this was truly cool to learn on the grounds that I feel like I could involve this in my game as well. When the player came into contact with the powerup in its game they get a lift in the power they have, when the adversary hits the player when this powerup is dynamic they will get sent further. We likewise figured out how to make a clock for this powerup, sinc...

Game Fun

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 Game Fun Fun is something extremely strong in computer games and it has been an exceptionally normal part that plenty of game studios throughout the long term, Most individuals consider gaming to be a method for getting away from pressure and moving away from everything, they need to unwind and drench themselves and above all have a good time. At the point when a player is having a great time they will return to the game and will play it again to encounter the sensation of satisfaction, joy, and that feeling of commitment. Fun is the input the cerebrum gives when we are retaining designs for learning purposes. Raph said "a comprehension of fun relates to how we might interpret games as a work of art and that games are essentially an innovative craftsmanship that permits us to learn" This idea of fun and how it connects to learning is intriguing and I never really mulled over everything as of recently. One of the games that continue to bring me unending fun is Destiny this ga...