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Showing posts from January, 2022

Semester 2

Semester 2  Will Start After This Post

My Game

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 My Game Link to my game: https://meego5685.itch.io/gordothedoggo Link to My game Trailer :

First Playable

First Playable 

Unity Tutorial 07

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 Unity Tutorial 07 {Image from my unity} The current week's tutorial exercise was truly amazing. In this exercise, I figured out how to make the centre of the screen the point of convergence and have the camera turn around the player. I likewise figured out how to move the stage and the player simultaneously. Something different that was new in this tutorial was the prologue to the new skip physical science material, this was significant in this activity since it decides how far the foe and the player get pushed when they crash into their unbending bodies. Something else we learned in this tutorial was the powerup repairman, this was truly cool to learn on the grounds that I feel like I could involve this in my game as well. When the player came into contact with the powerup in its game they get a lift in the power they have, when the adversary hits the player when this powerup is dynamic they will get sent further. We likewise figured out how to make a clock for this powerup, sinc

Game Fun

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 Game Fun Fun is something extremely strong in computer games and it has been an exceptionally normal part that plenty of game studios throughout the long term, Most individuals consider gaming to be a method for getting away from pressure and moving away from everything, they need to unwind and drench themselves and above all have a good time. At the point when a player is having a great time they will return to the game and will play it again to encounter the sensation of satisfaction, joy, and that feeling of commitment. Fun is the input the cerebrum gives when we are retaining designs for learning purposes. Raph said "a comprehension of fun relates to how we might interpret games as a work of art and that games are essentially an innovative craftsmanship that permits us to learn" This idea of fun and how it connects to learning is intriguing and I never really mulled over everything as of recently. One of the games that continue to bring me unending fun is Destiny this ga

Prototype

 Prototype

Unity Tutorial 06

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 Unity Tutorial 06 For this weeks Unity tutorial, it was to learn more about animation for the character as well as learn how to do the sound effects as well. While doing this tutorial I followed along with the video provided and started to get the hang of it as time went on I tried to do some by myself without the video but got stuck on some bits. For the background track, I learned that you just put it on loop while the game is playing which can be pretty handy to do. We added this molecule of smoke and soil to the player and from that point, we could alter it in our code just to control the position they were displayed on the player. There was a control centre with data and a rundown of what's new with the molecule impact and you can make speedy and simple changes to the molecule with this little box. For the path that is left behind the player, we ensured it would possibly be initiated when the player "isOnGround" and with the blast, we set it so it would possibly det

Game Decisions

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 Game Decisions Games can be more qualified to individuals with hypotheses or viewpoints that are like human brain science rather than having the player simply blindly going for it and having no idea or thought behind the game. Stream is a vital part of gaming in the present age and its key for all game makers to have a comprehension of how Flow functions A basic method of how deals with the most fundamental way are: Present the player with a test The player then, at that point, finishes this test Keep up with the stream state This is critical that the player keeps up with the streams state since its what will make the player continue playing the game, so keeping up with the stream started for the player is the most troublesome undertaking for engineers out there, individuals these days are continually searching for the following huge thing, so assuming designers can make an extraordinary game that consolidates a superior stream they will have a great commitment with their crowd and ha