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Reading Task 12

 Reading Task 12

Project Task

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 Project Task  My Game My game is slowly coming together now and I am just adding in some final touches as well as making sure no errors come up or show up. The game is something I am very proud of and cannot wait to show it to the world. The only troubles I am having at the moment are that I'm getting errors when my character falls into the gaps. I have put death boxes there now but still wondering why it's going like this, I found out all games have some errors and that it won't affect the game in any way so I then just left it and started to clean up my pause menu as well. The only problem is it won't work as in the buttons but that's not really a problem as the death boxes bring you back to the beginning anyways.

Reading Task 11

 Reading Task  11

Project Progress

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 Project Progress My game My first playable first went smooth but then a lot of errors were coming up and I was so confused about what was happening, after going back over and over I couldn't find the problem so I looked up a solution and reset the script for the plater movement. After fixing that up it was finally able to play the game with no trouble. The next step was to add more platforms and add the death boxes which were okay at first but then I was coming up with more problems as to why it wouldn't spawn me back all the way to the beginning. I then fixed the code and found the problem and so when the player comes in contact with the boxed they will go straight to the back and start again. This was a happy moment for me as I was so confused about what I was going to do but got there in the end. The next thing now was to clean up again and start thinking about making a second level now.

Reading Task 10

 Reading Task 10

Project Task

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 Project Progress My Game My Prototype has a lot of trial and error where I was first going to start with a ball actually but then it made sense to go with the square. The game shouldn't be that hard to do and I played around with some code and went back on some tutorials that I remembered doing in the first semester, which was very helpful along with the helpful tutorials I learned this semester as well. The first goal was to have the player not float away and not go through the floor. Adding some rigid body helped a lot and making sure I had all my game objects labelled which I found out was a great habit to get into as I like to work with my area and space as clean and organised as possible. The second thing to try and get done was the camera movement and to make sure it stuck with the player and did not go anywhere, as I was having problems with it not going the way I wanted to go, at first it would keep going off without the player which I found very weird and couldn't und