Unity Tutorial 03 From this week's tutorial I learned that the first part was really coded heavy so I tried my best to do the best, I could do. Right, so the first thing was to see how the triggers work, and how to detect them when a rigid body enters them. For some reason this part I kept having problems with so I delete it and started again. To then write our own function, using the private and public access levels and writing an if statement which tests to see if something is true. This then leads to a start function which I found really simple at first, and this is to see if you can initialize your timer to the time before you can reverse the enemy direction. This tutorial was a bit of a rollercoaster but I finally got the hang of it and cant wait for the next.
Game Brainstorm After much thought and consideration, I have chosen some of the top four games I would like to base my game from and got my ideas from. My first Initial idea was to make a game running away from a villain or object while trying to avoid obstacles along the way. I would change the level as most games make you go forever as I would make a goal for each level and it would get harder and harder each time. The game is an endless runner game that is quite popular but everyone loves these types of games as they get very addicting, as the person playing the game is determined to win and see if there is an end. I would base my game on running away from some type of person or animal or running away and instead of not having an end, there would be a goal to reach that brings you to the next level until you reach the final boss and win the grand prize. If I am being realistic now I would probably only make the one level and hope that works out and see what I can do from there....
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