Introducing Me! Hello, My name is Ciara Meegan, I am 20 year's old and I love food, sports and gaming. When I was 5 years old my Dad tried to get me into basketball but I wasn't a fan at first, so my parents tried football, Gaelic, camogie, tennis, swimming, volleyball even hockey for a bit but I was not happy playing them sports. Until one day in primary school, they were making a basketball team and I just said I'll go for it and see what happens, I showed up and it turns out I was really good at it like it made me happy, I then became the team captain and finally found something that stuck to me and my dad was very proud about, as he played and was captain for the Irish basketball team in his youth. So competitive family and we are always striving for the best in everything, My mother is the same she didn't have a sport she stuck with but was good at anything and everything. Photo from Ciara Meegan{Taken in Belnamadena, Spain our holidays before Covid-19 was a thing...
Game Vision Statement (https://www.feedough.com/vision-statement/) Game Genre: The game genre I had in mind would be a classic Jumping game in a way like Mario Brothers. Where the game is focused on the main character which will be a dog and there wont be any blood or some gruel stuff but there will be some obstacles and the cats will try and stop the dog. Another word for this would be a platformer game. As these games mainly focus on the obstacle inftont of you and how to get from the ground to the platform. (https://inthelobby.medium.com/it-is-super-marios-3d-world-and-we-re-just-living-in-it-151e099a1122) An idea of what I would like to do and to replace the characters with dogs and cats instead Gameplay : The gameplay depends on the graphics and how the game goes out as well as the sound effects I am planning on using my own sound effects to make the game more original. My game centres around the main character named Gordo who is a husky dog trying to get home, bu...
Unity Tutorial 04 From Unity Tutorials This week's Unity tutorial was a big step up in difficulty from the prior ones. There were a lot of complex features I hadn't seen before, such as animations, which took a lot of concentration to grasp and implement. Making animated 2D characters is even more difficult than I had anticipated, and I expect this to be a section of the training that I will return to regularly once I begin building my own 2D game. This time around, I had a few difficulties with my script as well I discovered that it didn't always perform as expected and had a few mistakes leading up to the final sections of the second lesson chapter. I do feel like it will get easier but at the same time if you don't read the step right it can and will mess up your code.
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