Unity Tutorial 06
Unity Tutorial 06
For this weeks Unity tutorial, it was to learn more about animation for the character as well as learn how to do the sound effects as well. While doing this tutorial I followed along with the video provided and started to get the hang of it as time went on I tried to do some by myself without the video but got stuck on some bits. For the background track, I learned that you just put it on loop while the game is playing which can be pretty handy to do.
We added this molecule of smoke and soil to the player and from that point, we could alter it in our code just to control the position they were displayed on the player.
There was a control centre with data and a rundown of what's new with the molecule impact and you can make speedy and simple changes to the molecule with this little box.
For the path that is left behind the player, we ensured it would possibly be initiated when the player "isOnGround" and with the blast, we set it so it would possibly detonate when the player slams into the hindrance.
this instructional exercise was truly wise and I can see it being truly helpful when we begin making our own game this week. This instructional exercise additionally didn't take me that long it was just 2 hours and I didn't end up screwing up by any stretch of the imagination all through everything.
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