Unity Tutorial 03 From this week's tutorial I learned that the first part was really coded heavy so I tried my best to do the best, I could do. Right, so the first thing was to see how the triggers work, and how to detect them when a rigid body enters them. For some reason this part I kept having problems with so I delete it and started again. To then write our own function, using the private and public access levels and writing an if statement which tests to see if something is true. This then leads to a start function which I found really simple at first, and this is to see if you can initialize your timer to the time before you can reverse the enemy direction. This tutorial was a bit of a rollercoaster but I finally got the hang of it and cant wait for the next.
Unity Tutorial 07 From Unity Tutorials This tutorial taught me how to use and handle 2D sound, sounds that play at the same volume no matter where the character is in your scene. I have also learned that 3D sound is played at different volumes and in different speakers based on where the sound is compared to for my camera. This tutorial was fun to do as it was something new and different and could be useful for me for the video game that I am currently working on.
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